This was my third 48 Hour Game Jam game and the one I am most proud of. We approached this game as a well oiled machine. I wanted to make sure that we made something simple and fun; as all of our other games seemed to lack these features predominantly.
I once again was lucky enough to make the majority of the level, being responsible for the surface, rickety fence, the orange pumpkin, the low poly trees, and the tree stumps as well as designing how the game would function; with the help of Justine Hunter.
This game took quite a long time to balance, requiring a lot of discussions and testing around timers, points, distances, movement speed and the likes. We managed to create a game that I can genuinely say is fun to play.